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Now That's What I Call Games 2
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Now That's What I Call Games 2 (1993)(Multi Media Machine)(Track 01 of 17)[!][CD32-CDTV].iso
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tank_attack
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1993-10-21
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V1.0A
TANK-ATTACK
An Arcade Game For 2 To 4 Players
Written In 100% Assembly Language
- Credits -
Program - P.Kent
Graphics - S.Smith
Levels - P.Kent/S.Smith/S.Davey
Thanks To - A.Hogg/M.Meany/D.Edwards
The Game
========
The game is played in a series of arenas, all
walled, some relatively open, and some a maze
of tunnels. Each player controls a tank, and
starting in different places, each player has
one simple aim: Destroy every other player on
each level - before they do the same to you.
Each player controls a small craft (tank)
initially equipped for survival with only a
small cannon and manoeverability.
Sounds simple?
It is - but for a small catch... shots fired
from each tank bounce on hitting walls, so to
survive and win you must have a good 'eye'
for possible angles on opposing players ;
Guns also have a habit of overheating...
Periodically bonus icons appear: These
(usually) give a temporary beneficial effect
- to collect simply run over them with your
tank. The possible effects are:
EXTRA ENERGY - An extra 30% energy, up to a
maximum of 99%.
BULLET DAMAGE - Temporarily, all bullets do
double damage.
BULLET LENGTH - Temporarily, bullets travel
much further than normal.
SHIELD - Player becomes immune to damage for
a short period.
INVISIBILITY - Hmmm.
EXTRA SPEED - Double speed!
EXPLODING BULLETS - Instead of reflecting,
bullets break up into 3 fragments, each doing
normal bullet damage! 'Unexploded' shots
deal double damage.
NON-REFLECTIVE BULLETS - The one & only
cursed bonus.
Damage is taken when either your craft is hit
by an opponents bullet, or an opponent rams
into you. Note that they will not take
ramming damage unless you also attempt to
drive over them. Driving through the centre
of a major explosion (a vanquished player
exploding) can cause severe damage to your
tank.
Points are scored as follows:
10 Bullet hitting another tank.
100 Destroying an opponents tank.
125 Surviving until the end of the level.
NOTE: Points are *lost* for ramming into
another player - it may help to destroy them,
but you won't score anything!
At the top of the screen is listed each
players ENERGY and GUNPOWER in the following
layout:
PLAYER 1 %ENERGY %GUNPOWER LEVEL
PLAYER 2 %ENERGY %GUNPOWER
PLAYER 3 %ENERGY %GUNPOWER NO.
PLAYER 4 %ENERGY %GUNPOWER
Requirements
============
Tank-Attack runs on all configurations of
Amiga with at least 512k of memory. It
requires some 325K of memory to run, and
about 90K above that to decrunch, if crunched
with TURBO IMPLODER V4 (on the highest
setting). If you have a 512k Amiga and the
program wont load with workbench loaded then
either:
1)Try closing down all windows, bar the one
containing the game, and kill all other
programs in an attempt to free as much memory
as possible.
2)Run 'Tank-Attack' from the CLI, by breaking
out of the startup-sequence.
For either three or four joysticks to be
used, a special '4 player adaptor' that plugs
in the pinter (parallel) port is required.
These are available from most suppliers. A
maximum of two people can play on keyboard.
The Main Menu
=============
The main options screen on Tank-Attack:
Pressing ESCAPE quits the program, returning
to the Workbench. Function keys TWO to FOUR
start two to four player games respectively.
Number keys 1-4 (above QWERT) toggle control
for each player,respectively, between
joystick and keyboard. The two possible
keyboard controls are called 'Keyboard 1 and
2', and can be redefined from the defaults by
pressing 'R'.
Redefining Keys
===============
Press your new keys in the order given on
screen to change the key settings. To leave a
key unchanged press ESCAPE.
* NOTE : KEYBOARD CLASHES *
Unfortunately, because of Commodore's
keyboard design, certain key combinations
will not work. Certain combinations of keys
will cause others to be locked out(!), hence
if two people are going to play on keyboard,
check all of the keys respond! eg. Check both
players can move diagonally & fire at the
same time. The default key settings:
Q,A,X,C,CONTROL and NUMERIC KEYPAD
8,2,4,6,ENTER do not suffer from clashes -
most dont in fact, but check just the same.
Sorry about that folks, but its unavoidable!
The best solution is to use a 4-player
adaptor [ :-) ]...
During the Game
===============
The game continues until all 25 levels have
been completed, or the ESCAPE keys has been
pressed to quit the game.
A level can be quit, exploding every
surviving player by pressing the APOSTROPHE
key (left of `1` on the main keyboard) and
the ASTERISK key on the NUMERIC KEYPAD at the
SAME TIME.
Notes
=====
This program was written in 100% assembly
language, using DEVPAC v3.01 by HiSoft Ltd.
It was developed on a 2MB A500 with 2 disk
drives, and KickStart 2.0.
I can be contacted at:
BEFORE 23/7/1992:
Paul Kent,
9 Pendean,
Burgess Hill,
West Sussex,
RH15 ODW.
As of 23/7/1992:
Paul Kent,
71 Shearwater Drive,
Langford village,
Bicester,
Oxon.
OX6 OYS.
Enjoy the game,
Paul Kent.
22/6/1992